“Working Title” - The Invader

An Unreal Engine elective course at Hanze University of Applied Sciences, The Netherlands

The requirement of the course was to develop a game within 2.5 months, using the latest Unreal Engine (5.3), including Interactivity, Scripting (Blueprints), Performance, and Visualisation as grading aspects.

In the result, me and my character artist classmate decided to work together on this project.

Tools:

Unreal Engine 5, Blueprints, Hack’n’Plan, GitHub, Git-LFS

Roles:

Developer

Team Size:

Me - Developer and Igor Przybyła - Character Artist & Animator

Responsibilities:

Developer

  • GitHub Source control

  • Game Performance

  • Enemy AI States

  • Player Controls

  • Inventory System

  • Cinematics (Sequencers)

  • UI Functionality

  • Gameplay Flow

  • Jumpscare


Description

The Invader is a prototype horror game that was created using Unreal Engine 5. You play as a house owner who gets contacted by his guardian angel, who warns him that there is an invader demon in his house. The goal is to banish the beast back to HELL!


Development Conclusion

My first project in Unreal Engine 5 gave me plenty of experience and joy of wanting to do more cool things in this Engine. This was a good time to freshen up my game engine skills from Unity to Unreal. Therefore I will have more future projects posted using Unreal Engine 5.