Fitness Now!
My first ever VR development experience and project at Hanze University of Applied Sciences, The Netherlands
The requirement of this course was to create a VR serious game genre for a client. Our client’s case was to create a VR gym coaching simulator prototype for remote gym exercises.
Tools:
Unity Engine, Unity XR, C#, Hack’n’Plan, Unity Collaboration
Roles:
Product Owner, Lead Developer
Team Size:
5 members
Responsibilities:
Product Owner & Lead Developer
Tasks planning & distribution
Frequent progress updates for clients
Oversight of: 3D models, Development, UI art
Collab Source Control
Team Management
Design
Developer
Unity VR setup: Camera, Inputs, Movement, Laser Pointers for UI Interaction
UI game layout and functionality
In-game web camera viewport and game cameras viewports
Gamified Music exercise
Coach Animations & triggers
Description
The aim of “Fitness Now!“ is to let the player experience sports training in Virtual Reality. By having the ability to see the coach from any angle, letting the user have an in-depth demonstration of body posture and how to properly do an exercise. Additionally having special gamified exercise challenges that the user can choose to do.
My Responsobilities
Explanation of Functions
Unfortunately, the VR headset was borrowed from the University, only during the project course. Therefore a detailed demonstration will be shown without it.
Everything was made by me, except for the 3D Models, UI Art and Level Design
Development Conclusion
The project had plenty of challenges from the start. I was required to be a sole developer for the team, due to team members leaving the course. However I came up with a suitable plan and development timeline for our scale of workforce and still lead the rest of the team to a successful pass of the course. The teachers and client were happy about the prototype of the application that he requested from our team.