Repair Inc.

Graduation project at Hanze University of Applied Sciences, The Netherlands

The requirement of the graduation assignment was to demonstrate all of the knowledge required for a future Communication & Multimedia Design, Game Design professional in a semester-long project

Tools:

Unity, C#, Unity NGO - Facepunch, Hack’n’Plan, GitHub, Git-LFS

Roles:

Designer, Developer

Team Size:

Me - Developer and Designer

Responsibilities:

Developer

  • GitHub Source control

  • Game Performance

  • Enemy AI States

  • Player Controls

  • Inventory System

  • Cinematics (Sequencers)

  • UI Functionality

  • Gameplay Flow

  • Jumpscare


Description

The Invader is a prototype horror game that was created using Unreal Engine 5. You play as a house owner who gets contacted by his guardian angel, who warns him that there is an invader demon in his house. The goal is to banish the beast back to HELL!


Development Conclusion

My first project in Unreal Engine 5 gave me plenty of experience and joy of wanting to do more cool things in this Engine. This was a good time to freshen up my game engine skills from Unity to Unreal. Therefore I will have more future projects posted using Unreal Engine 5.