Rybik’s Cube
This was my favourite project so far at Hanze University of Applied Sciences, The Netherlands.
The requirement of this course was to create a game in 2.5 months. However without using any traditional way of input, for example Mouse, Keyboard, Controller, Drawing Tablet or Touch Screen.
Tools:
Unity Engine, Unity WebGL, C#, HTML, JavaScript, Giiker Rubik’s Cube
Roles:
Everything Except UI Art
Team Size:
2 members
Responsibilities:
Game Designer
Main Game Idea
Device of input idea
Explaining art requirements
Cube Connection WebGL research
Developer
Connecting the Cube to a WebGL app
Sending the WebGL app JavaScript trigger info to Unity WebGL game build
Whole rhythm game development
Description
A playful educational concept that teaches the players the important essential parts of a puzzle, which would help them later on with actual attempt on solving the puzzle. In my puzzle case, it is a Rubik’s cube, where the player would be taught an essential part of the Rubik’s cube solving, the algorithm language.
Combining WebGL with Unity Game
Specific Rubik’s cube turn information that the WebGL collects and send to the Unity WebGL build game
Result